Skills here are good and better than others, but don't change the course of the match like skills in higher tiers. Neandertaler - Prehistoric Blizzard (AoE 65 Water dmg + Freeze).Ophiuchus - The Thirdteenth - (AoE 60 Nature dmg + Poison + Nightmares + Bleed).Kaori - Kirikaeshi (65 Thunder dmg + AoE 65 Thunder dmg + Self Extra-turn).Inknatius - Machinkgun (AoE 70 Dark dmg + Blind + Poison + Metal Weakness).Horus - The Eye of Horus (AoE PER + Stun + Team NER + Precision). Nautilus-1 - Orbital Ion Cannon (AoE 60 Metal dmg + Freeze + Metal Weakness).Koarim - Marsupial Mob (AoE 65 Nature dmg + Stun + Poison).Stöirm - Giant Storm (AoE 65 Water dmg + Stun).Growler - Darkling Rush (AoE 65 Earth dmg + Stun).Tein - Brutal Wave (AoE 65 Earth dmg + Stun) Super Pandalf - Super Pandalf To The Rescue (AoE 65 Magic dmg + Stun).Rorcal - Iceberg Control (AoE 65 Water dmg + Stun).Lepu - Brachylagus Rise (AoE 65 Nature dmg + Stun).Primigenius - Ancient Breakdown (AoE 65 Earth dmg + Stun).Freeza - Christmas Treerror (AoE 65 Water dmg + Stun).Pandaxplorer- It's A Trap! (AoE 65 Magic dmg + Stun).Beetrat - Dorodango (AoE 65 Magic dmg + Stun).Armole - Going Underground (AoE 65 Earth dmg + Stun).Volray - Water Environment (AoE 60 Water dmg + Freeze).It can still turn the tide of battle if used at the right time. Skills here are great but cut short of SS and OP due to less damage output or bland, but still desirable, result.
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